A.Rigid B.RigidBody C.Transform D.Light
A.perspective B.Layerout C.static D.Inspector
A.發(fā)射射線的起始點 B.發(fā)射射線的方向 C.發(fā)射射線的長度 D.發(fā)射射線能影響的層
A.virtual B.override C.public D.private
A.public virtual void Eat() B.public abstract void Eat() C.public virtual void Eat(){} D.public abstract void Eat(){}
A.seed B.value C.Range D.rotation
A.只能加載Resources下資源 B.返回值為Object C.加載速度快 D.可以直接加載物體到場景中
A.object B.ValueType C.int D.string